A C# game engine with a full modeling studio built in, an AI assistant that works the editor beside you, and one menu to ship your game to Windows, Mac, the web and Linux servers.
Scene, game view, hierarchy, inspector, assets and an AI assistant, docked the way you like them. Press Play and your game runs in place; press it again and the scene is exactly how you left it.

Press Tab on any mesh to model: extrude, inset, bevel, loop cut, knife, booleans, sculpting, UV unwrapping and painting. Characters start as a skeleton and finish as an armoured, animated hero, all in the same editor.


Models without a skeleton get one on import, fingers and four-legged animals included. Mixamo clips play on any humanoid. Scrub any animation frame by frame from the Inspector, then wire states together in the Animator graph.

Scripts in your project compile as you save them and reload into the running scene. The API will feel familiar if you have used Unity: MonoBehaviour, Update, transform, GetComponent, coroutines.
using Mean; using System.Numerics; // Turns whatever it is on. Change the speed while the game runs. public class Spinner : MonoBehaviour { public float degreesPerSecond = 90f; void Update() { transform.Rotate(new Vector3(0, degreesPerSecond * Time.deltaTime, 0)); } }
Every build is a File menu item. Nothing to configure first.
Your game packed and protected. Native builds compile scripts to machine code.
WebAssembly and WebGL2. Upload the folder to itch.io or any host and it plays in the browser.
Apple Silicon and Intel, zipped and ready to send.
Headless dedicated servers for multiplayer games, ready to upload.
Builds check their own files for tampering, and can ask a licence server of yours before they start.
Claude Code or Codex plug straight into the editor. They see your scene, place and model objects, write scripts, light the scene and take screenshots to check their own work.
Uses your own Claude Code or Codex sign-in. Mean Engine never asks for or stores API keys.

Opening soon.
Version 0.2 is with our first testers. Public downloads open after this round. Windows 10 or 11, any graphics card from the last eight years or so.
Invite-only for now: the download opens for testers we have added on GitHub.