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Plugins add windows, menu items and AI tools to the editor, and can bring components for your games. In the editor: Plugins › Plugin Manager › Browse the catalog › Install. Every download is checked against the fingerprint published here before it is installed.
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A plugin is plugin.json plus C# files in Editor/. The editor compiles it, so the same plugin runs on Windows, Mac and Linux. Optional Runtime/ scripts and Assets/ files go into a project with Add to project.
Plugins run code on your computer. Install only plugins you trust; the ones listed here are checked by us.
public class HelloPlugin : EditorPlugin { public override void OnLoad() { Context.AddMenuItem("Hello/Say hi", () => Context.Status("Hi!")); Context.AddWindow("Hello", () => ImGui.Text($"{Context.Scene.Count} objects")); Context.AddAiTool("hello_count", "Count objects", _ => $"{Context.Scene.Count}"); } }